Tight combines design & technology into high quality products.
Sign promising artists to your lineup, and stay in sync with the ups and downs of their real life career. That’s what this game is all about.
Founder Simen does most of the dancing in the spotlight, while we’re lead keyboardists on the game development: concept, brand, design, and technology.
In 2019, we treated the by:Larm and Øya festival attendees to an early version. Around 4 000 players have signed up, 200 gigs were reviewed, and bands even talked about the game on stage!Read on
In a ridiculously short time, we designed, built and shipped the apps and services that power the city bike system of Oslo.
Over the course of a few months, bike sharing in the city was transformed from plastic cards to slick apps. The first season saw a doubling of city bike rides from the year before, clocking in at 2,15 million!
A few years in, the concept has established itself as a modern, permanent part of how you get around in Oslo.Read on
Norway’s biggest newspaper have been an authority on Oslo’s food scene for decades. As their restaurant reviews got buried by new content too fast, we felt it deserved a proper home.
We fused two key ingredients – their awesome content and our product building experience – to serve the hungry people of Oslo a local guide on where to eat.Read on
In their fight for worker’s rights, we’re helping Fagforbundet out with some sharp digital weaponry.
Their vast arsenal of services is used by 370 000 members across the country. We'd say that's a pretty good opportunity to make an impact.
Our role is to evolve their brand, simplify their services, design and build new tools, and a whole lot more.Read on
We’re big fans of food from the Internet, and Kolonial.no is pretty much the reason for this. So of course we were stoked when they approached us with the challenge: How should we rate the delivery experience?
Our answer was to build a simple quiz. Ask a question to a customer, and dig deeper when needed. We designed and built this directly into their existing iOS app.
Not only did this solve their problem, it also gave them a flexible tool for any kind of feedback in the future.